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Building Beellionaire Idle: A Cozy Beekeeping Game
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community spotlightindie
September 14, 2026
İsmail Berber
Building Beellionaire Idle: A Cozy Beekeeping Game

How Ravenholm Interactive is building a first-person idle game where progress lives in the world — and why fishing, bikes, and a rocking chair matter as much as honey.

Starvoxel: Making a two-lane co-op tower defense work on mobile
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community spotlightindie
August 31, 2026
Michal Komár
Starvoxel: Making a two-lane co-op tower defense work on mobile

Two players, two lanes, one shared health pool. How Starvoxel: Defender keeps mobile co-op in sync without trusting either phone.

Designing Aevryn Candy: Five Lessons From Building a Match-3 Around "No Ads. Ever."
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community spotlightindie
August 27, 2026
Ricardo Santos
Designing Aevryn Candy: Five Lessons From Building a Match-3 Around "No Ads. Ever."

Five lessons from building a relaxing Android match-3 around a hard rule: no ads, ever — and how that constraint shaped pacing, progression, and scope.

Hoop Dynasty - The Continue button is the hardest part of a living sports simulation
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community spotlightindie
August 13, 2026
Giulio Caruso
Hoop Dynasty - The Continue button is the hardest part of a living sports simulation

How a decade of long-season testing, QA alerts, and a 100,000-line services layer shaped Hoop Dynasty: Rise of a Legend.

Replacing a Live MMORPG Client Without Replacing the World
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community spotlightindie
August 10, 2026
Jeromy Stroh
Replacing a Live MMORPG Client Without Replacing the World

How Fantasy Online 2's solo developer rebuilt a live browser and Steam client around an unchanged server and player world.

Snake: Gridbreaker - What changed when player occupied twenty cells!
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community spotlightindie
August 8, 2026
Arkadiusz Włodarczyk
Snake: Gridbreaker - What changed when player occupied twenty cells!

Notes from more than 1,600 commits on Snake: Gridbreaker by Arkadiusz Włodarczyk, solo developer at GEM Games.