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Keep up with the latest news and trends in game development and cybersecurity, including tools, techniques, and industry insights.

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How Cybercriminals Are Targeting Job Seekers
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cybersecurity
September 4, 2026
Hirum Kigotho
How Cybercriminals Are Targeting Job Seekers

The platforms designed to connect talent with opportunity have become hunting grounds for sophisticated scammers. This guide breaks down how to protect yourself at every stage of your job search.

Why most obfuscators for Unity fail
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obfuscationunity
September 3, 2026
Tim Uhlott
Why most obfuscators for Unity fail

Most obfuscators fail on Unity because they rename C# but leave the same names in assets, serialized data, and metadata. Learn why Mono, IL2CPP, and reflection make Unity different.

Starvoxel: Making a two-lane co-op tower defense work on mobile
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community spotlightindie
August 31, 2026
Michal Komár
Starvoxel: Making a two-lane co-op tower defense work on mobile

Two players, two lanes, one shared health pool. How Starvoxel: Defender keeps mobile co-op in sync without trusting either phone.

Unity is replacing Mono with CoreCLR. What changes
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unitycoreclrmonoupdate
August 31, 2026
Tim Uhlott
Unity is replacing Mono with CoreCLR. What changes

Unity is replacing the Mono runtime with CoreCLR. Here is what changes in 6.7 and Unity 7, why IL2CPP stays, and what to test before updating.

Cybercrime-as-a-Service: How Hacking is Becoming a Subscription Business
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cybersecurity
August 29, 2026
Hirum Kigotho
Cybercrime-as-a-Service: How Hacking is Becoming a Subscription Business

Cybercrime today looks a lot more like e-commerce. Let's explore how the democratization of hacking is lowering the barrier to entry and why your organization must evolve its defenses to keep up.

Designing Aevryn Candy: Five Lessons From Building a Match-3 Around "No Ads. Ever."
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community spotlightindie
August 27, 2026
Ricardo Santos
Designing Aevryn Candy: Five Lessons From Building a Match-3 Around "No Ads. Ever."

Five lessons from building a relaxing Android match-3 around a hard rule: no ads, ever — and how that constraint shaped pacing, progression, and scope.