What’s a “good” retention rate?
Retention rates are usually measured by how many players stick around on Day 1, Day 7, and Day 30 after installing the game. Here’s what the numbers generally look like across platforms:| Platform / Model | Day 1 | Day 7 | Day 30 | Notes |
|---|---|---|---|---|
| Free-to-Play (Mobile) | 35–50% | 10–20% | 5–10% | Casual games drop off faster; hardcore titles perform better |
| Premium (PC / Console) | 50–60%+ | 20–30% | 10–20% | Players are more “invested” after paying upfront |
| Minimum Viable Retention | - | - | 10% | Anything lower = not sustainable |
Why retention matters more than installs
Let’s be honest, downloads look great on a slide deck, but they don’t pay the bills. Engagement does. Keeping players is way cheaper than constantly chasing new ones. And high retention brings a bunch of other perks:- Stronger community. Active players attract more players. Nobody likes empty lobbies.
- Steadier revenue. Loyal players spend more, more often.
- Better feedback. Long-term players actually tell you what’s working.
- Free marketing. Word-of-mouth from happy players beats any ad campaign.



