BoxParty! Team size does not decide the size of the idea.

Cyril Talbot (Tinky) of WBA on BoxParty!: A free multiplayer hub for friends who do not want the same kind of game all evening, built by two developers.

By Cyril TalbotGuest|Last updated: October 19, 2026|4 minutes read
community spotlightindie
BoxParty! Team size does not decide the size of the idea.
I'm Tinky. My full name is Cyril Talbot, and I'm one of the two indie developers behind BoxParty!. The two of us handle development, gameplay, UI, networking, visuals, and the rest of the work that turns the idea into a real game. BoxParty is a free multiplayer party game for PC, currently in development for Steam. We call it One Box. Endless Fun.

Why we built one place instead of one game

BoxParty started as a project between my best friend and me. We wanted to solve a simple problem. When a group of friends wants to play together, the people in that group often want different kinds of games across the evening. We decided to make one place that holds several completely different games.

One lobby, then a different game

BoxParty is a multiplayer hub. Players meet in the same environment, create a lobby with their friends, choose what they want to play, and move between different experiences.

Three games in development

We currently have three games in development for the wider BoxParty project. Cypher is a team-based word deduction game built around communication, strategy, and deception. Different variants and special Joker mechanics can change how a match plays. Cardexa is our customizable multiplayer card game. Players can change rules and turn on special mechanics and random events. A match can stay strategic, or it can turn into chaos between friends. Omnia is our drawing and guessing game. We recently finished its Classic Mode, which adds a different style of play to BoxParty. These three games are only the beginning. Our long-term plan is to keep adding games, modes, customization, skins, and features.

A new game is not another mode

Building a multiplayer project of this size with only two people has been one of our biggest challenges. Every new game brings its own gameplay, interface, rules, and multiplayer interactions. It still has to work as part of the same BoxParty. We learned to iterate quickly and to reuse systems where that helps. We also use modern development tools, including AI-assisted tools. That helps a tiny team take on a project that would normally need many more people. We still do the playtesting and the creative direction ourselves. A large part of development has been testing ideas, removing things that do not work, and improving the game based on how it actually feels when people play it.

What we would tell another small team

If BoxParty has taught us one thing, it is that the size of your team does not have to decide the size of your idea. We have had ideas that worked immediately. Others needed several redesigns. Plenty did not survive testing. For other small developers, we would say this: build a playable version early, keep your systems flexible, and be willing to change something you have already spent time on. We are still learning, and BoxParty is still changing. We hope that sharing the progress and the hard parts is useful to other developers trying ambitious projects with small teams.

Where it stands

BoxParty is free to play on Steam and is in active development. A demo release is confirmed for 19 October 2026. The full game is targeted for 30 October 2026, subject to Steam approval.

Play BoxParty!

About the author

Cyril Talbot (Tinky) is one of the two developers at WBA behind BoxParty!, a free multiplayer party game for PC and Steam.
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