Stop auto clickers.
Auto clickers mash a button faster than any player. Protected Input keeps the game fair.

A tool can click faster than any person.
Auto clickers and macros press a button hundreds of times a second. A person cannot. That is an unfair edge.
Clicker games gain resources on every extra click.
A pistol can fire as fast as a machine gun.
Rhythm games and menus can be spammed faster than you planned.
100 clicks a second → still 10 shots
Limit the click. Catch the cheater.
Swap your click check for ProtectedInput. A real player can still click as fast as your game allows.
- Works for mouse, keyboard, gamepad, and touch
- Rate limit clicks per second (default is 10)
- Extra clicks are cachable, so nothing is lost
Works everywhere your Unity game ships.
Unity 2021.3 and up, all scripting backends and every supported platform.
Protected Input,
the way Unity teams expect.
Same click, fair speed
You change the click check. Mouse, keyboard, gamepad, and touch all work.
Real players do not notice
Rate limit clicks per second (default is 10), and a slightly faster click is cached and applied next frame.
Tools do not get extra shots
An auto clicker at 100 clicks a second still only gets 10 actions. That matches a fast honest player at the limit.
You get told when it is too fast
Define an upper limit for clicks per second (default is 30). When a button is detected trying to exceed this limit, Anti-Cheat flags the player as cheater. The rate limit still applies.
Each player is counted alone
In local multiplayer, one person's macro does not mark another player as cheater. Each button on each controller has its own limit.
Built for Unity teams
that need to ship.
More than a feature list - a security partner Unity studios have relied on for over a decade.
Every protected type mirrors the Unity API you already use. Migration is usually a search-and-replace.
Protection, Monitoring, Detection and Punishment chained together by a single AntiCheat-Monitor prefab.
Simply drop-ins for the AntiCheat-Monitor via the Inspector - no code required.
One package, every supported scripting backend, every Unity-supported platform.
GuardingPearSoftware has shipped Unity security tools now over a decade.
Not satisfied? We refund - no fine print, no questions. We only win when your game ships protected.
Frequently asked questions.
Common questions Unity developers ask about protected input.
Layer your defences.
Ready to ship cheat-free?
Stop memory editors, save tampering, speed hacks and repackaged APKs - in a single afternoon.
Money-back guarantee if you are not satisfied • Instant delivery • Lifetime updates