Stop memory editors.
Cheat Engine and GameGuardian scan your RAM for known values and overwrite them on the fly. Protected Memory keeps every value encrypted in memory and lets you know on tamper try.

Plain int and float fields are a free target.
Cheaters point tools like Cheat Engine or GameGuardian at your running game, scan for a known value (health, gold, ammo, position) and overwrite it with whatever they want. A plain int is stored in clear in RAM and has no way to know it's been edited.
Cheat Engine and GameGuardian scan for known values like health and gold and freeze them.
Plain int, float and string fields sit unencrypted in RAM and never know they've been tampered with.
Cheaters gain a free pass to edit your game as they please.
Encrypt your values in memory.
Drop-in encrypted replacements for the primitives and collections you use every day. So memory editors find nothing but noise.
- Drop-in for int, float, string, vectors and List<T>
- Every access triggers an integrity check
- Defeats Cheat Engine and GameGuardian memory scans
Works everywhere your Unity game ships.
Unity 2021.3 and up, both scripting backends and every supported platform.
Protected Memory,
the way Unity teams expect.
Protect your game's memory in less than an hour
Drop-in replacements for the value types you already use. Swap int for ProtectedInt32, ship the same day, no architectural rewrite required.
Cheat Engine and GameGuardian come up empty
Memory scans for known values turn into encrypted noise. The most popular cheat tools on PC and mobile become unusable against your game.
Catch a cheater the second they try
The honeypot tripwire built into every protected type fires the instant a byte is flipped, so you find out about tampering in real time instead of in your live-ops dashboards.
Inventories, queues and stacks stay honest
ProtectedList<T>, ProtectedQueue<T> and ProtectedStack<T> keep every element protected, so the loot tables cheaters care about most are the safest data in your game.
Ship achievements players can't forge
Pro adds DataChain and BlockChain for ordered, tamper-evident sequences - currencies, achievements and any digital asset you don't want duplicated.
Built for Unity teams
that need to ship.
More than a feature list - a security partner Unity studios have relied on for over a decade.
Every protected type mirrors the Unity API you already use. Migration is usually a search-and-replace.
Protection, Monitoring, Detection and Punishment chained together by a single AntiCheat-Monitor prefab.
Simply drop-ins for the AntiCheat-Monitor via the Inspector - no code required.
One package, every supported scripting backend, every Unity-supported platform.
GuardingPearSoftware has shipped Unity security tools now over a decade.
Not satisfied? We refund - no fine print, no questions. We only win when your game ships protected.
Frequently asked questions.
Common questions Unity developers ask about protected memory.
Layer your defences.
Ready to ship cheat-free?
Stop memory editors, save tampering, speed hacks and repackaged APKs - in a single afternoon.
Money-back guarantee if you are not satisfied • Instant delivery • Lifetime updates