Time you can trust.
Speed hacks and clock-rollback cheats break trial periods, daily rewards, energy systems and PvE balance. Stop them on the spot.

Two of the most common cheats target time itself.
Speed hacks and clock-rollback cheats patch the timer functions Unity calls under the hood, so Time.deltaTime returns 10x or 0.1x of reality - perfect for flying through cooldowns, dodging bullets or auto-farming.
Speed hacks patch Time.deltaTime so cooldowns, animations and physics tick at 10x or 0.1x.
Clock-rollback skips daily-reward and energy timers by jumping the device clock forward.
Both attacks break trial periods, daily rewards, energy systems and any PvE balance.
Speed hack or clock-rollback detected → fallback to trusted time source
ProtectedTime mirrors Unity's API and survives both attacks.
Trustworthy game and device time that survive speed hacks and system-clock manipulation.
- Drop-in for Time.deltaTime, Time.time and DateTime.UtcNow
- Detects speed hacks and clock skew at runtime
- Falls back to a trusted system-tick clock on attack
Works everywhere your Unity game ships.
Unity 2021.3 and up, both scripting backends and every supported platform.
Protected Time,
the way Unity teams expect.
Same API, real time
ProtectedTime.deltaTime, ProtectedTime.time and ProtectedTime.UtcNow mirror their Unity counterparts. Migrating cooldowns, animations and timers is a search-and-replace.
Speed hackers race nobody but themselves
In-game time tampering is caught the moment a frame ticks at the wrong rate. Cheaters who turbo-charge dodges, farming or cooldowns get flagged before they can brag about it.
No more 'I set my clock forward' loophole
Clock-rollback for daily rewards, gacha pity timers and energy regeneration is detected and corrected automatically. Your live-ops economy stays balanced no matter what the device clock says.
Your game keeps playing under attack
Once tampering is detected, ProtectedTime silently switches to a trusted source and your gameplay logic keeps reading correct values - no special-case branches in your own code.
Configure once, forget about it
Sensitivity and fallback strategy are set per-component in the Inspector. No project settings, no rebuild, no per-platform plumbing.
Built for Unity teams
that need to ship.
More than a feature list - a security partner Unity studios have relied on for over a decade.
Every protected type mirrors the Unity API you already use. Migration is usually a search-and-replace.
Protection, Monitoring, Detection and Punishment chained together by a single AntiCheat-Monitor prefab.
Simply drop-ins for the AntiCheat-Monitor via the Inspector - no code required.
One package, every supported scripting backend, every Unity-supported platform.
GuardingPearSoftware has shipped Unity security tools now over a decade.
Not satisfied? We refund - no fine print, no questions. We only win when your game ships protected.
Frequently asked questions.
Common questions Unity developers ask about protected time.
Layer your defences.
Ready to ship cheat-free?
Stop memory editors, save tampering, speed hacks and repackaged APKs - in a single afternoon.
Money-back guarantee if you are not satisfied • Instant delivery • Lifetime updates