How a solo developer turned office overload into a phone-keyboard survival game.

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I talked to Markus from Brainlag Games about founding an indie game studio after Piranha Bytes, building their first game Rootbound.

I interviewed Mateo from ZoroArts about his start and progress as a solo game developer, talking about dream projects, early failures, and his first big success.

A compact arcade space shooter where every run teaches, challenges, and tempts you into one more try.
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