What 920 indie developers actually expect from their games

Results from 920 desktop indie game developers: Unity vs Godot vs Unreal, genres, listing prices, and team size.

By Tim UhlottFounder|Last updated: August 26, 2026|12 minutes read
game developmentstatisticmarket
What 920 indie developers actually expect from their games
I have been working with the Unity platform around 12 years now. I have met many developers working with many engines like Unity, Unreal Engine, GameMaker, and later newer engines like Godot. All of them created lovely games, but they all have one thing in common: they did not enjoy getting out there and marketing their games. But they all want to make money. And that is where the marketing comes in. Many did not know how to get started with marketing their games. What competition is out there? What are the best practices? And so on. So to give a first head start, I created a small free market insights calculator for game developers. I researched a lot of statistics, and based on that, I created a calculator that gives developers a better insight into where they stand with their game and their expectations. It also includes info on wishlists, revenue, etc., showing how important marketing is. I made it public in August 2025, and now one year later, in 2026, I wanted to share the results. At that point the calculator only supported the desktop platform, but now it also supports the mobile platform. So the following stats are based on 920 developers who filled out the calculator for the desktop platform. So in the following sections I share results I found interesting.

Development Platform Distribution

You can select a variety of development platforms in the calculator. But the three biggest, by far, as submitted by the developers, are Unity, Unreal Engine, and Godot.
  • Unity: 50.2%
  • Godot: 33.6%
  • Unreal Engine: 10.4%
As you can see, Unity is the clear winner here. But it is not really surprising that Godot is in second place here too, because Godot is currently the top platform by developer usage. Still very interesting for me, because my website focuses on the Unity platform, but 34% still entered Godot.
PlatformSubmissions%
Unity46050.2
Godot30833.6
Unreal Engine9510.4
Other222.4
Custom182.0
GameMaker Studio101.1
Construct10.1
Flutter10.1
React Native10.1
Android Studio10.1
Table 1: The development platform distribution Some interesting observations:
  • Unity and Godot together make up almost 84% of all submissions. After that, the drop-off is steep: Unreal sits at 10%, and everything else is noise.
  • Custom engines (2.0%) outnumber GameMaker (1.1%). For a tool with such a long indie history, GameMaker is almost absent here.
  • Tools built for mobile (Flutter, React Native, Android Studio) barely appear, which makes sense: this dataset is desktop only.

Platform vs. Genre Breakdown

A game also has a main genre, next to keywords like tags. First place is the Action genre across the big three platforms:
  • Unity: 30.0%
  • Godot: 18.8%
  • Unreal Engine: 28.4%
Here is a detailed breakdown of how each development platform's submissions split across genres. Each row adds up to 100% of that platform's entries. This can help you see which genres are the most popular on each platform.
PlatformActionStrategyCasualAdventureSimulationOtherRole PlayingRacingSports
Unity30.012.210.911.512.811.37.42.61.3
Godot18.817.214.911.79.412.712.71.90.6
Unreal Engine28.416.811.614.714.74.26.33.20.0
GameMaker Studio40.030.010.00.00.010.010.00.00.0
Custom16.727.811.10.00.011.122.25.65.6
Other4.59.113.631.813.64.522.70.00.0
Android Studio0.00.00.00.0100.00.00.00.00.0
Flutter0.00.00.00.0100.00.00.00.00.0
Construct100.00.00.00.00.00.00.00.00.0
React Native0.00.00.00.0100.00.00.00.00.0
Table 2: Genre share of each development platform's submissions (%) Some interesting observations:
  • Action is the default on Unity (30.0%) and Unreal (28.4%), but Godot is much more even: Action is only 18.8%, with Strategy close behind at 17.2%.
  • Role Playing is much more common on Godot (12.7%) than on Unity (7.4%).
  • Sports is basically dead across the board: 1.3% Unity, 0.6% Godot, 0% Unreal.

Platform vs. Revenue Expectations

You want to make money with your game. And that is why you are here. So let's see what the developers expect in terms of revenue. The median revenue expectation per unit:
  • Unity: $10.00
  • Godot: $9.99
  • Unreal Engine: $12.00
As you can see, Unity and Godot developers have similar expectations of a listing price of $10 per unit, median-wise. Unreal is at $12, which is 20% higher. Here is how each development platform's submissions split across expected revenue per unit buckets. Each row adds up to 100% of that platform's entries.
PlatformFree$0-5$6-10$11-15$16-20$21-25$26-30$36-40$46-50$56-60$96-100
Unity13.012.234.317.413.04.14.80.40.20.20.2
Godot11.424.028.918.212.72.31.90.30.30.00.0
Unreal Engine9.58.430.522.115.87.45.30.00.00.01.1
GameMaker Studio20.020.010.030.020.00.00.00.00.00.00.0
Custom27.811.122.227.85.65.60.00.00.00.00.0
Other22.740.913.618.24.50.00.00.00.00.00.0
Android Studio100.00.00.00.00.00.00.00.00.00.00.0
Flutter100.00.00.00.00.00.00.00.00.00.00.0
Construct0.0100.00.00.00.00.00.00.00.00.00.0
React Native0.0100.00.00.00.00.00.00.00.00.00.0
Table 3: Expected revenue per unit share of each development platform's submissions (%) Some brief observations:
  • $6-10 is the most common bucket for all three big engines, which matches the ~$10 median.
  • Godot is the cheap-game engine: 24.0% sit in $0-5, vs 12.2% Unity and 8.4% Unreal.
  • Almost nobody prices above $30. The $36+ tail is 1.0% of Unity, 0.6% of Godot, and 1.1% of Unreal (one $96-100 outlier).
The share of free desktop games is around 10% for all of them, which makes sense. In the desktop market, a large share of revenue comes from the unit price. For mobile it is mostly ads-based, so free is the way to go (but that is not included in these charts) — just my guess.

Platform vs. Team Size

Developing a game is a team effort. So let's see how many people are working on a game on each platform. The average team size for the big three platforms:
  • Unity: 4
  • Godot: 2
  • Unreal Engine: 4
As you can see, Unity and Unreal Engine developers have similar average team sizes, around 4 people. Godot is at 2, half the size. Here is how each development platform's submissions split across team size buckets. Each row adds up to 100% of that platform's entries.
PlatformPersonal (1)Small (2-5)Medium (5-25)Large (25-100)Major (100+)
Unity55.935.97.20.70.4
Godot70.527.91.60.00.0
Unreal Engine46.346.36.31.10.0
Other63.636.40.00.00.0
Custom88.95.60.00.05.6
GameMaker Studio80.010.010.00.00.0
Construct0.00.0100.00.00.0
Flutter100.00.00.00.00.0
React Native0.0100.00.00.00.0
Android Studio100.00.00.00.00.0
Table 4: Team size share of each development platform's submissions (%) Some interesting observations:
  • Godot is a solo engine in this sample: 70.5% personal vs 55.9% Unity and 46.3% Unreal. That is why the average team size is 2.
  • Unreal is the most team-shaped of the three: personal and small (2-5) are tied at 46.3% each.
  • Large studios barely show up here: 1.1% of Unity, 1.1% of Unreal, and 0% of Godot.
What do you think? Did you expect such numbers? If you are interested, please feel free to check out the calculator here: https://www.guardingpearsoftware.com/calculator/market

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