Population, Internet Access, and Player Share: Where the Next Billion Gamers Will Come From
Global population growth, rising internet access, and shifting gamer economics are reshaping where and how the next billion players will emerge.
By Tim Uhlott|Last updated: October 22, 2025|6 minutes read
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Population, Internet Access, and Player Share: Where the Next Billion Gamers Will Come From
The global gaming landscape is changing fast. Population growth, internet access, and player spending are moving targets that define where the next big markets will emerge. For game developers, understanding these shifts isn’t optional, it’s essential for planning where to build, market, and invest. The world’s getting bigger, more connected, and more playable. Here’s what the data says about where we’re heading.Global Population: The Starting Line for Every Digital Market
Population growth defines the potential audience. Asia remains the main hub, with roughly 4.8 billion people in 2025 and nearly 3 billion internet users. Africa, meanwhile, is the real long-term story. The continent’s population is projected to grow by +201% between 2000 and 2050, reaching 2.47 billion people. Table 1: Population Growth by Region (2000–2050)Region | 2000 (Billions) | 2025 (Billions) | 2050 (Billions) | Growth Rate (2000–2050) |
---|---|---|---|---|
Asia | 3.72 | 4.80 | 5.28 | +42% |
Africa | 0.82 | 1.47 | 2.47 | +201% |
Europe | 0.73 | 0.74 | 0.70 | -4% |
South America | 0.52 | 0.66 | 0.73 | +40% |
North America | 0.31 | 0.38 | 0.43 | +39% |
Internet Access: The Great Divide (and Opportunity)
Roughly 5.5 billion people are online in 2025, around two-thirds of the planet. The remaining 2.6 billion make up the untapped potential of the digital world. The divide between connected and unconnected populations remains steep:- High-income countries: 93% connected
- Low-income countries: 27% connected
- Urban areas: 81% connected
- Rural areas: 50% connected
Continent | Internet Users (%) |
---|---|
North America | 93% |
Europe | 89% |
South America | 78% |
Asia | 68% |
Oceania | 75% |
Africa | 43% |
Gaming Market: Volume vs. Value
The global gaming market is forecast to reach $522 billion in 2025 and grow to $733 billion by 2030. Yet, not all players contribute equally to that revenue. Asia Pacific leads in player numbers, holding 55% of the global gamer base, but North America dominates spending, with only 7% of global gamers generating the highest ARPU (Average Revenue Per User). This imbalance defines the modern gaming economy. Table 3: Gamer Share and ARPU Trend (2025 Estimates)Region | Gamer Share | ARPU Trend |
---|---|---|
Asia Pacific | 55% | Huge volume, variable ARPU |
Europe | 16% | Moderate volume, high ARPU |
Middle East & Africa | 12% | High growth, low ARPU |
South America | 10% | Moderate, low ARPU |
North America | 7% | Small volume, top ARPU |
Forecast: Where It’s All Heading by 2030
Three trends are shaping the next wave of the digital and gaming economy:- Africa and India will scale rapidly. Connectivity and affordability will push both regions toward global prominence.
- ARPU convergence is on the horizon. As economies mature, the revenue gap between high- and low-income regions will narrow.
- Mobile stays dominant. For many players, mobile is their first and only gaming platform.
The Takeaway
For game developers, the next decade is about rethinking where growth comes from.- Tier 1 (North America, Europe, Japan): Prioritize innovation and ARPU growth.
- Tier 2 (China, South America): Bridge connectivity gaps and localize effectively.
- Tier 3 (Africa, India): Build scalable, affordable mobile ecosystems and invest early.
- Human population projections - Wikipedia
- Internet access and digital divide: global statistics - DevelopmentAid
- How Many People Play Video Games in the World? (2025)
- Top 10 gaming countries in the world by revenue - The Indian Express
- Global Internet Usage Statistics by Country in 2025 - SG Analytics
- From Connectivity to Services: Digital Transformation in Africa - World Bank